Damage: There is a tear in the back of the box.
Evolution is the first board game to mimic how evolution actually works, not as a proactive progression along a technology tree, but as a flux with ebbs and flows to which players must continually adapt. Each species’ success depends on how its traits interact with the changing environment, but no trait is unconditionally better than the others. It was originally designed by a Russian biologist to demonstrate scientific principles and later developed by prominent game designers as a labor of love.
Three changes were made to the cards for the 2nd edition. The food numbers were lowered to improve the game experience for first time players, several cards were changed to make them more thematic and to increase the amount of card synergies, and Catherine Hamilton was commissioned to paint additional backgrounds for 9 of the 17 cards cards.
Components: 1 watering hole board, 180 food tokens, 24 species boards, 48 wooden cubes, 129 trait cards, 6 bags, 1 rulebook, 6 player aids, and 1 giant start player dino-meeple.